Select, Compress, Reinvest: A Controlled Study of Visual-Token Allocation in Long-Video MLLMs
Prakhar Khatri
A controlled study shows that query-aware frame selection is the primary lever for long-video MLLM performance.
Which of the three visual-token allocation decisions—frame selection, spatial resolution, or frame count—most significantly impacts long-video MLLM performance?
Long-video models cannot process every frame, so they rely on selection rules to pick a small, fixed subset. Because existing papers change the scorer, resolution, and answering model simultaneously, it is unclear which part of the pipeline actually drives performance gains. The authors isolate these decisions by holding the scorer, prompt, and answering model constant while varying selection, spatial compression, and token reinvestment one at a time. Selection is the dominant lever: a simple, decades-old pursuit algorithm outperforms uniform sampling by up to 11.8 points, often while using half the frames.
Paper Primer
The paper uses Orthogonal Matching Pursuit (OMP) as a baseline selector. OMP is a greedy algorithm that iteratively selects the frame most correlated with the remaining query residual, then projects that direction away to ensure subsequent picks cover new information.
Selection substitutes for frame count.
On hour-long videos, OMP with 8 frames outperforms uniform sampling with 16 frames by 6.9 points.
Spatial compression is nearly free but only useful when reinvested.
Halving the per-frame spatial budget changes accuracy by at most 0.44 points, but spending those saved tokens on additional frames yields a 2–3 point gain.
Why use a 1993 algorithm like OMP instead of modern, purpose-built selectors?
OMP serves as a "no-machinery" baseline with no tuned hyperparameters. Its strong performance demonstrates that much of the gain in recent, complex selectors comes from the basic logic of query-relevance and diversity rather than specialized video-specific heuristics.
Does the choice of scorer (the encoder) change the ranking of these selection rules?
No. Replacing LongCLIP with SigLIP changed 67–84% of the selected frames, yet the relative performance ranking of the selection rules remained intact.
The Token Allocation Problem
Long‑video MLLMs must pick a few frames, and we expose which selection choices truly drive performance.
Long‑video language models cannot ingest every frame; a ten‑minute clip yields 600 images, an hour‑long one 3,600, yet only a tiny fixed slice reaches the model. This slice is the first and tightest bottleneck, so the rule that picks frames is not a peripheral detail—it determines what the model ever sees.
The core question is whether performance gains come from *which* frames are kept, *how many* are kept, or *how much* detail each frame retains.
**Table 8.** OMP minus uniform on official LongVideoBench categories. Percentage-point gains differ by duration, and the category interaction is not significant in either long bin.
The key trade‑off is between covering more of the video timeline (temporal coverage) and preserving finer visual detail (spatial detail) within a fixed token budget.
Prior Approaches to Frame Selection
Survey of prior frame selection and visual‑token reduction techniques.
Recursively partitions the video timeline to preserve coverage while selecting frames.
Treats temporal clips as arms in a budgeted bandit to allocate frame budget.
Models relevance, list‑wise diversity, and sequentiality with a DPP‑based dynamic program.
Pursues the relevance–diversity trade‑off using an adaptive key‑selection heuristic.
Greedy algorithm that adaptively adjusts relevance and diversity weights during selection.
Assigns per‑segment quotas based on relevance scores and content deviation.
Forms event‑like segments and refines query‑relevant anchors with adaptive maximal marginal relevance.
Introduces uncertainty‑triggered computation and adaptive temporal suppression.
Learns a frame‑level estimate of conditional evidence conditioned on the query.
Combines CLIP‑based query‑aware selection with multi‑resolution scaling to fit more frames under a compute limit.
Linear‑DPP selector combined with Group‑DPP importance for frame retention and dynamic resolution.
Extracts relevance from MLLM attention and jointly optimizes candidate‑pool size and per‑frame token budget.
Learns retain, compress, and drop decisions for visual tokens after encoding.
Assigns group budgets based on answerer uncertainty to guide token allocation.
Prunes visual tokens with query guidance before inference.
Uses scene structure and motion cues to retain informative visual tokens.
Allocates a fixed token budget between global context and high‑resolution local evidence via a temporal‑grounding pipeline.
Controlled Experimental Protocol
We detail the controlled experimental setup, defining selection, compression, and reinvestment interventions.
All experiments compare two policies on the same benchmark question, differing only in the controlled intervention.
Pick a benchmark question and its video.
Encode the video frames and the question stem once with LongCLIP; cache the embeddings.
Apply a selection rule (e.g., OMP or Uniform Sampling) to choose timestamps.
Resize the selected frames according to the spatial‑budget policy (fixed or reinvested).
Feed the resized frames to the MLLM and record the answer.
Repeat the same question with a second policy while keeping everything else identical; count which policy yields the correct answer.
OMP greedily picks frames that best explain the remaining query vector, iteratively removing already‑covered directions.
Iteration 1: compute dot products $e_i^{\top} q_0$ → $[0.8, 0.5, 0.1]$; pick $b_1=1$ (frame 1).
Project $q_0$ onto $e_1$: $\operatorname{Proj}_{e_1}(q_0)=\frac{q_0^{\top}e_1}{\|e_1\|^2}e_1 = (0.8,0.2)$. Residual $q_1 = q_0 - (0.8,0.2) = (0.2,-0.2)$.
Iteration 2: dot products with residual → $e_1^{\top} q_1 = 0.0$, $e_2^{\top} q_1 = 0.0$, $e_3^{\top} q_1 = -0.7$; pick $b_2=3$ (frame 3) because absolute value is largest.
Project $q_0$ onto span$\{e_1,e_3\}$ and recompute residual (omitted for brevity); the algorithm stops after two selections.
OMP first grabs the most aligned frame, then forces the second pick to cover a different direction, avoiding the redundancy that top‑k would incur.
OMP selection pseudocode – greedy orthogonal matching pursuit.
How does OMP differ from simple cosine top‑k selection?
Top‑k picks the $k$ frames with highest raw similarity to the original query $q_0$, ignoring overlap between them. OMP, by contrast, recomputes a residual after each pick and explicitly removes directions already covered, so later picks are forced to explain new components of $q_0$.
Uniform sampling draws frames at regular intervals, guaranteeing no bias toward any particular visual content.
Why would Uniform Sampling ever be a competitive baseline?
Even without learned relevance, uniformly spaced frames can capture the temporal structure of a video, and many downstream tasks benefit from covering the entire duration rather than focusing on a few high‑similarity frames that may be redundant.
**Figure a.** Score once. Every rule reads the same LongCLIP stem vector.
By holding the scorer constant and auditing token usage, we guarantee that any observed performance differences stem from the selection, compression, or reinvestment policies themselves.
Benchmarks and Metrics
We evaluate three long‑video benchmarks using a fixed visual‑token budget.
Evaluation uses visual‑token allocation with $k\!=\!8$ selected frames and $k\!=\!16$ reinvested frames.
Table 1 lists the frame budgets applied across all benchmark experiments.
LongVideoBench measures multimodal model performance on long videos, offering 1,337 validation videos ranging from 15 s to 3600 s.
Video‑MME evaluates multimodal models on 2,700 videos, focusing on open‑ended question answering across diverse content.
LVBench contains 1,549 long‑video samples and measures model performance on a distinct set of tasks.
Selection vs. Frame Count
Selecting frames yields higher accuracy than simply using more frames, even with half the visual tokens.
OMP with eight frames reaches .5461 versus uniform sampling with sixteen frames at .4770 on 3600 s LongVideoBench videos.
Result is a 6.9‑point accuracy gain (p=.0011).
OMP with sixteen frames reaches .6578 versus uniform sampling with thirty‑two frames at .6044 on 600 s videos.
Result is a 5.3‑point accuracy gain (p=.018).
Both contrasts compare a cheaper visual‑token allocation against a more expensive one, and the cheaper policy wins—providing stronger evidence than equal‑budget comparisons.
Scorer Independence
Scorer swap shows the selector ranking is robust across encoders.
The selector ranking (Uniform < Top‑k < OMP) remains unchanged when swapping the frozen scorer from LongCLIP to SigLIP.
Table 3 shows identical ordering under both scorers, with OMP still outperforming Uniform and Top‑k.
All other variables—prompt boundary, frame budget, answerer, and evaluation harness—were held constant across the swap.
Spatial Resolution Impact
How compression and allocation choices affect long‑video MLLM accuracy.
This ablation isolates the effect of pixel‑level compression versus frame‑selection strategies on long‑video MLLM performance.
The budget limits how many pixels (visual detail) each selected frame can contribute to the fixed token budget.
**Figure 2.** OMP’s gain over uniform sampling appears only once the 1 fps candidate pool outgrows the eight-frame budget. At 15 s, uniform, top-k, and OMP have identical accuracy (.7249); the gain is 7.8 points at 600 s and 7.5 at 3600 s. The effect switches on with pool size rather than growing with duration.
Compression is cheap, yet the allocation shape still matters: a residual‑proportional schedule does not beat a flat split at the same mean budget, and OMP’s ranking adds no detectable accuracy when used to distribute pixels.
Reinvesting Tokens
Spending saved token budget on more frames yields consistent accuracy gains.
Reinvesting the saved token budget into additional compressed frames improves accuracy across all evaluated benchmarks.
Table 5 shows that using sixteen compressed frames instead of eight full‑resolution frames yields +2.24 pp on LongVideoBench, +3.04 pp on LVBench, +1.56 pp on Video‑MME, and +2.39 pp on GPT‑5‑mini LVBench.
All comparisons keep the total visual‑token budget constant: the compressed arm uses the same or fewer tokens than the full‑resolution baseline, and the same resize rule is applied to Video‑MME and LVBench.
**Figure 3.** LongVideoBench 3600 s accuracy on fixed OMP-8 timestamps across spatial budgets. The flat 50% control and the residual-proportional schedule are indistinguishable, so OMP rank alone does not provide a useful resolution policy.
**Table 5.** Reinvestment at equal or lower visual-token cost on the audited LongVideoBench bins. The compressed arm approximately doubles temporal coverage; Video-MME and LVBench use the same resize rule without a separate token audit.
Residual Trace Analysis
Later OMP picks add relevance without further shrinking the residual norm.
OMP’s residual trace does not decay as signal‑processing theory would predict: after a single pick the residual norm remains $0.972$ of its initial value, and after eight picks it is $0.967$, with no further reduction even at sixteen picks. Meanwhile, the residual’s correlation with the frame being selected drops sharply—from $0.233$ at the first pick to $0.004$ at the eighth and essentially zero by the sixteenth.
Despite the stagnating norm, later frames are not useless: they keep a cosine of about $0.20$ with the original query. This reflects that the text query sits almost orthogonal to the dominant directions of the frame‑embedding cone—a modality gap visible in Figure 5b—so eight greedy OMP picks only capture those dominant directions, leaving little room for further residual reduction regardless of the selected frames.
An exploratory audit of 93 OMP failures at $k=8$ across the two long bins revealed a dominant pattern of off‑topic novelty (20 of 41 cases for 600 s and 35 of 52 for 3600 s), where several picks landed on visually distinctive but question‑irrelevant material such as title cards or dark transitions. The mirror‑image failure appears on sequence‑of‑scenes questions: dense top‑$k$ sampling clusters on one relevant moment and misses another, exactly where OMP’s spread proved beneficial.
**Figure 4.** LongVideoBench 600s and 3600s pooled: sixteen compressed OMP frames outperform eight full-resolution OMP frames at a measured token ratio no greater than one.
Model Generalization
Identical frame allocations affect models differently, revealing answerer‑benchmark interactions.
Table 6 isolates the effect of swapping the answerer while keeping the visual‑token allocation identical, allowing a direct comparison of OMP versus uniform sampling across benchmarks.
InternVL3‑2B gains on Video‑MME across all durations, whereas InternVL3‑8B shows gains only on short videos.
Table 6 reports +6.00 pp (p=1.2 × 10⁻⁴) for short videos, +3.33 pp (p=.046) for medium, and +4.22 pp (p=.0062) for long videos for the 2B model; the 8B model shows no improvement on medium and long videos.
**Figure 5.** LongCLIP geometry on LongVideoBench-600 s ($n=411$). (a) Residual correlation vanishes while residual norm changes little; the line connects logged picks 1, 8, and 16 and is not a dense trace. (b) Within-video frames occupy a coherent cone, while the text query is nearly orthogonal to the frame dictionary. In this space, OMP mainly suppresses directions already represented by earlier selections.
Synthesis of Allocation Levers
Selection dominates performance under a fixed visual‑token budget.
Under a fixed visual‑token budget, frame‑selection rules consistently provide the largest accuracy gains.
Table 2 and Table 7 show OMP, AKS, and FOCUS outperform uniform sampling across all three benchmarks.
Compression of selected frames is essentially free but does not improve accuracy unless the saved tokens are reinvested in temporal coverage; thus resolution acts as a slack variable.
**Table 7.** Two matched-condition harnesses running the same rules. Published columns are Chen et al. (2026a), Table 1, Qwen3-VL-8B at eight frames with a Long-CLIP encoder—the same answerer family, budget, and encoder as ours—where LDDR-select is their stage-1 row. The first line gives absolute uniform-sampling accuracy; all other cells are gains over the uniform row of the same column. $^\dagger$ marks rules we run on a substituted scorer (both score with BLIP-ITM natively), and $^*$ marks the FOCUS schedule replay of Appendix A. OMP has no published counterpart, and MDP3 and Q-Frame appear in their table but not ours (§7).
**Figure 6.** Coverage-gated selector variants against OMP at $k=8$ on the 600 and 3600 s LongVideoBench bins. The shaded $\pm 1.5$-point band is a visual aid, not a statistical criterion.
Caveats and System Constraints
Key constraints and caveats of the reported experiments.
This section enumerates the principal caveats that limit the interpretability and generality of the reported results.
FOCUS* replays the original frame‑selection schedule using dense LongCLIP similarity scores instead of the budgeted ITM scorer, so it evaluates the schedule under a matched scorer rather than the full FOCUS pipeline.
LDDR‑select is limited to stage 1; the stage‑2 allocation contrast is reconstructed from the paper rather than executed from the authors’ code, so those rows should not be read as reproductions of the original method.
Equivalence margins were set after inspecting the data, e.g., the Qwen result meets a ±3‑point margin but fails a tighter ±2‑point bound, making the claim descriptive rather than a pre‑specified confirmatory test.
Statistical tests are uncorrected for multiplicity, and Video‑MME compression lacks a paired comparison; LVBench differences are likewise reported descriptively, limiting inferential strength.
Mechanism evidence relies on encoder‑specific statistics (residual geometry and Gram matrices) from frozen LongCLIP embeddings on LongVideoBench‑600 s; other encoders and components such as BLIP‑ITM heads or subtitle‑aware selection remain untested.
Secondary experiments were run on a different hardware stack (L40S GPUs) than Tables 2–5 (RTX PRO 4500 GPUs), revealing baseline drift (e.g., the uniform eight‑frame arm is +0.36 points, the OMP arm –0.71 points) that prevents direct comparison of absolute accuracies across sections.
The evaluation scope is incomplete: subtitles are disabled, GPT‑5‑mini compression uses pixel accounting, and several baselines (MDP3, Q‑Frame) lack validated numbers, so the reported gaps may reflect missing components rather than true performance differences.
Summary of Findings
Key findings, ethical stance, and data release are summarized.
Eight carefully chosen frames outperform sixteen uniformly spaced frames in the hour‑long LongVideoBench bin. Running OMP unchanged beats uniform sampling by 5.7–11.8 points and stays within one point of a purpose‑built modern selector. Removing roughly half of the per‑frame spatial budget changes performance by at most ±3 points, while reallocating those tokens to additional keyframes yields another two to three points gain.
These results suggest a simple recipe: select relevant frames first, compress them second, and use the saved tokens to view more of the video, though the benefit varies with video length, benchmark, and model.
The experiments rely on public video‑QA benchmarks and frozen open or API models, without collecting new human subjects, personal data, videos, or annotations. Only question stems (not answer options) are fed to the selector, and benchmark videos remain under their original licenses and are not redistributed.
All evaluation code, selector implementations, analysis scripts, selected frame indices, and per‑item predictions (subject to benchmark licenses) are released at the provided GitHub repository. The release includes the scorer‑swap pipeline (§5.2), fused‑query arms (§3), the script generating Table 7, and pre‑registration documents, while excluding benchmark video files and API credentials.
Appendix: FOCUS* Schedule Replay
The appendix details extra ablations, failure audits, and selector‑variant sweeps supporting the main analysis.
Every row in Table 2, including the starred FOCUS⋆ entry, consumes the same dense 1 fps LongCLIP stem‑score vector. The original FOCUS method treats scoring as a budgeted online process that pulls ITM evidence, whereas our replay preserves the temporal clip schedule and feeds pre‑computed LongCLIP scores to the bandit, isolating the schedule under a matched scorer without assessing the full FOCUS pipeline’s efficiency or accuracy.
The replay uses 16 s clips, three coarse pulls per clip, $\alpha = 0.25$, a pull budget equal to half the candidate pool, and approximately $k/4$ surviving clips. Unobserved rewards are interpolated from the nearest observed frame, and the random seed is fixed per item; this boundary explains the star annotation and why no conclusion about native FOCUS ITM protocol can be drawn.
LongVideoBench question‑category tags invite the hypothesis that temporally‑referred questions need a different frame‑selection regime. We compare OMP with uniform sampling on the temporally‑referred T* group versus all other categories, without relabeling the data, and find equivalent results, indicating that within this scorer geometry and budget range, swapping relevance‑diversity trade‑offs yields little change.
Two independent model‑assisted visual passes inspected OMP failures at $k = 8$ through a frame viewer: 41 cases (16 categories) in the 600 s bin and 52 cases (17 categories) in the 3600 s bin. The sample, chosen to cover categories and include both OMP‑only and shared failures, is not random; reviewers compared timestamps, frames, questions, gold answers, and model predictions, tagging missed evidence, temporal offset, answerer error despite adequate frames, and unanswerable questions.
This sweep changes only the subset rule on the same LongCLIP cache. MMR underperforms; query‑blind DPP ($\beta = 0$) collapses toward uniform sampling, while query‑weighted DPP, residual floors, and partial orthogonalization cluster around OMP, with no DPP variant significantly exceeding OMP in either long bin.
Questions & answers
What is the main contribution of this paper?
The paper introduces a controlled experimental protocol that varies frame selection, spatial compression, and token reinvestment one at a time—holding the scorer, prompt, and answering model constant—to isolate which part of the visual-token allocation pipeline drives performance in long-video multimodal language models (MLLMs).
What problem does this paper address?
Long-video MLLMs cannot process every frame of a video (a one-hour clip yields ~3,600 frames), so they must select a small fixed subset; prior work changed multiple pipeline components simultaneously, making it impossible to determine which change actually drove performance gains.
Why does frame selection matter so much in long-video MLLMs?
The frame-selection rule determines what the model ever sees, making it the first and tightest bottleneck; the key trade-off is between temporal coverage (seeing more of the video timeline) and spatial detail (preserving finer visual information) within a fixed token budget.
What is Orthogonal Matching Pursuit (OMP) and why is it used here?
OMP is a greedy algorithm from 1993 that iteratively selects the frame most correlated with the remaining query residual, then projects that direction away so subsequent picks cover new information; it is used as a no-machinery baseline with no tuned hyperparameters to test whether basic query-relevance and diversity logic explains gains attributed to complex modern selectors.
How does OMP differ from simple cosine top-k frame selection?
Top-k picks the k frames with highest raw similarity to the original query, ignoring overlap between selected frames, while OMP recomputes a residual after each pick and removes already-covered directions, forcing later picks to explain new components of the query.
What are the key quantitative results for frame selection?
OMP outperforms uniform sampling by 5.7–11.8 points and stays within one point of a purpose-built modern selector; eight carefully chosen frames outperform sixteen uniformly spaced frames in the hour-long LongVideoBench bin, meaning the cheaper policy wins.
What is the effect of spatial compression on performance?
Removing roughly half of the per-frame spatial budget changes performance by at most ±3 points; compression is essentially free in terms of accuracy but does not improve performance unless the saved tokens are reinvested in temporal coverage (additional frames).
What happens when saved tokens from compression are reinvested in more frames?
Reallocating tokens saved by spatial compression to additional keyframes yields another performance gain beyond compression alone, supporting the recipe: select relevant frames first, compress them second, and use saved tokens to view more of the video.
What benchmarks and datasets were used in the experiments?
The paper evaluates on Video-MME and LVBench, with particular focus on LongVideoBench bins segmented by video length (600 s and 3600 s); the experiments use public video-QA benchmarks with frozen open or API models.
Does the choice of visual encoder (scorer) affect the ranking of selection rules?
No; replacing LongCLIP with SigLIP changed 67–84% of the selected frames, yet the relative performance ranking of the selection rules remained intact, indicating scorer independence of the main findings.
What does the residual trace analysis reveal about OMP's behavior?
OMP's residual norm barely decays—remaining 0.972 of its initial value after one pick and 0.967 after eight picks—because the text query sits nearly orthogonal to the dominant directions of the frame-embedding cone (a modality gap), so greedy picks capture dominant frame directions while leaving little room for further residual reduction.
What failure modes were identified for OMP?
An audit of 93 OMP failures at k=8 found a dominant pattern of off-topic novelty (20 of 41 cases in the 600 s bin, 35 of 52 in the 3600 s bin), where picks landed on visually distinctive but question-irrelevant material such as title cards or dark transitions; the mirror failure on sequence-of-scenes questions involved dense top-k sampling clustering on redundant frames.
How do other diversity-based selectors compare to OMP?
MMR underperforms OMP; query-blind DPP (β=0) collapses toward uniform sampling; query-weighted DPP, residual floors, and partial orthogonalization cluster around OMP, with no DPP variant significantly exceeding OMP in either long bin.
What are the main limitations of this study?
Key limitations include: equivalence margins were set after inspecting data rather than pre-specified; statistical tests are uncorrected for multiplicity; mechanism evidence relies on encoder-specific statistics from frozen LongCLIP embeddings; subtitles are disabled; secondary experiments were run on different hardware (L40S vs. RTX PRO 4500 GPUs) causing baseline drift that prevents direct cross-section comparison of absolute accuracies.
How does this paper differ from prior work on long-video frame selection?
Prior work changed the scorer, resolution, and answering model simultaneously, making it unclear which component drove gains; this paper holds the scorer, prompt, and answering model constant while varying only one allocation decision at a time, enabling causal attribution of performance differences.
Is the work reproducible, and are artifacts released?
All evaluation code, selector implementations, analysis scripts, selected frame indices, and per-item predictions (subject to benchmark licenses) are released at a provided GitHub repository, including the scorer-swap pipeline, fused-query arms, and pre-registration documents, but excluding benchmark video files and API credentials.
Does the FOCUS* entry in the results represent a full reproduction of the FOCUS method?
No; the FOCUS⋆ entry is a schedule replay that feeds pre-computed LongCLIP scores to the bandit while preserving the temporal clip schedule, isolating the schedule under a matched scorer, and no conclusion about the native FOCUS ITM protocol can be drawn from it.
Who are the authors and where was this paper published?
The paper does not specify author names or a publication venue in the provided text; it is available on arXiv at arxiv.org/abs/2609.03820.
Key terms
- MLLM
- Multimodal Large Language Model — a language model extended to process visual inputs such as video frames alongside text.
- Orthogonal Matching Pursuit (OMP)
- A greedy signal-processing algorithm from 1993 that iteratively selects the element most correlated with the current residual and then removes that direction from the residual to ensure subsequent selections cover new information.
- visual-token budget
- The fixed maximum number of visual tokens (encoded image patches) that a multimodal model can accept, which constrains how many frames and at what resolution can be processed.
- frame selection
- The process of choosing a small subset of video frames from a long video to pass to a language model, since processing every frame is computationally infeasible.
- spatial compression
- Reducing the pixel resolution (and thus the number of visual tokens) of each selected frame to free up token budget that can be used for other purposes.
- token reinvestment
- Using tokens saved by spatial compression to include additional frames, trading per-frame detail for broader temporal coverage of the video.
- top-k selection
- A frame-selection strategy that picks the k frames with the highest cosine similarity to the query, without accounting for redundancy among the selected frames.
- uniform sampling
- A frame-selection strategy that picks frames at evenly spaced intervals throughout the video, providing temporal coverage without any query-relevance scoring.
- query residual
- In OMP, the portion of the query vector that has not yet been explained by the frames already selected; it guides each subsequent frame pick toward new, uncovered information.
- modality gap
- The geometric phenomenon where text embeddings and image embeddings occupy nearly orthogonal regions of the shared embedding space, causing text queries to have low cosine similarity with frame embeddings.
- LongCLIP
- A visual-language encoder used in this paper as the scorer to compute similarity between video frames and text queries for frame selection.
- SigLIP
- An alternative visual-language encoder used in the scorer-swap ablation to test whether selection rule rankings depend on the choice of encoder.
- LongVideoBench
- A video question-answering benchmark used in this paper, with questions segmented into bins by video length (e.g., 600 s and 3600 s).
- Video-MME
- A video multimodal evaluation benchmark used alongside LVBench to assess long-video MLLM performance in this paper.
- LVBench
- A long-video benchmark used in this paper to evaluate frame-selection and compression strategies for multimodal language models.
- DPP (Determinantal Point Process)
- A probabilistic model used for subset selection that encourages diversity among selected items; tested here in query-blind and query-weighted variants as alternatives to OMP.
- MMR (Maximal Marginal Relevance)
- A selection algorithm that balances relevance to a query with diversity among selected items by iteratively picking the item with the highest combined relevance-diversity score.
- FOCUS
- A purpose-built modern frame-selection method for long videos that uses a budgeted online scoring process with ITM (image-text matching) evidence; replayed in this paper as FOCUS⋆ under a matched scorer.
- temporal coverage
- The degree to which selected frames are spread across the full duration of a video, ensuring the model sees events from different time points.
- residual trace
- The sequence of residual norms recorded after each OMP frame pick, used here to diagnose how much new query-relevant information each successive frame adds.